The Tools that Build Fallin


Allow me to take you behind the scenes of the mesmerizing world we crafted in Fallin. 

To bring this magical world to life, we carefully selected our tools, and Aseprite emerged as the perfect companion for crafting the simple yet stunning pixel art and animations. Its intuitive interface and powerful features allowed us to breathe life into our characters, ensuring each frame conveyed the spirit of Fallin. 

But visuals were not the only aspect we focused on; seamless gameplay was equally essential. Enter Flame Engine, the lightweight and versatile game engine that powered our raindrop's journey. With Flame Engine's scripting capabilities, we fine-tuned the controls to deliver a smooth and responsive experience, making the raindrop's flight feel effortless yet exhilarating.

Embracing community engagement, we integrated Supabase to elevate the gaming experience with a competitive edge. The leaderboard feature added an element of challenge and camaraderie, as we expect players to vie for the top spot, setting records and triumphing in the skies.

Balancing simplicity and challenge was a key decision we made early on. Through play testing and iterative design, we carefully calibrated the game's difficulty, ensuring that Fallin is accessible to all while offering an exciting and rewarding journey.

Join us as we embark on this adventure together, sharing what went right, what went wrong, and the invaluable lessons we learned throughout the project. Let the skies witness our triumphs and discoveries, as we invite you to experience the joy of guiding a raindrop through the ever-changing canvas of the sky. ๐ŸŒˆ๐ŸŒŸ๐ŸŽˆ

Get Fallin: Dodge Flying Birds

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